XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.BuffBase Member List

This is the complete list of members for XSSLG.BuffBase, including all inherited members.

_countXSSLG.BuffBaseprivate
AddCount(int Count=1)XSSLG.BuffBaseinline
BuffBase(BuffData data, SkillBase skill)XSSLG.BuffBaseinline
CanStackXSSLG.BuffBase
CommonTableItem(TDATA data)XSSLG.CommonTableItem< BuffData, SkillUpdateData >inline
CountXSSLG.BuffBase
Destroy()XSSLG.BuffBaseinline
GetSkillEffectFlag(SkillEffectType type)XSSLG.BuffBaseinlinevirtual
GetSkillEffectProp(SkillEffectType type)XSSLG.BuffBaseinlinevirtual
InitCountXSSLG.BuffBase
IsAliveXSSLG.BuffBaseprivate
KeyXSSLG.BuffBase
NeedCountDuration()XSSLG.BuffBaseprivate
OnAdd()XSSLG.BuffBaseinlinevirtual
OnTurnStart(TUPDATEDATA data)XSSLG.CommonTableItem< BuffData, SkillUpdateData >inline
PhyDamageFactor()XSSLG.CommonTableItem< BuffData, SkillUpdateData >virtual
PhyImmunityFactor()XSSLG.CommonTableItem< BuffData, SkillUpdateData >virtual
Schedule(Action func, int interval, int repeat=-1, bool immediate=false, int delay=0)XSSLG.CommonTableItem< BuffData, SkillUpdateData >protected
ScheduleOnce(Action func, int delay)XSSLG.CommonTableItem< BuffData, SkillUpdateData >protected
SchedulerXSSLG.CommonTableItem< BuffData, SkillUpdateData >private
SkillXSSLG.BuffBase
StartWork()XSSLG.BuffBaseinline
StatXSSLG.BuffBase
StopWork()XSSLG.BuffBaseinline
TimeLeftXSSLG.BuffBaseprivate
UnSchedule(CustomSchedulerItem scheduler)XSSLG.CommonTableItem< BuffData, SkillUpdateData >protected