XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.CommonTableItem< TDATA, TUPDATEDATA > Member List

This is the complete list of members for XSSLG.CommonTableItem< TDATA, TUPDATEDATA >, including all inherited members.

CommonTableItem(TDATA data)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >inline
GetSkillEffectFlag(SkillEffectType type)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >pure virtual
GetSkillEffectProp(SkillEffectType type)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >pure virtual
OnTurnStart(TUPDATEDATA data)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >inline
WorkItem< TDATA, TUPDATEDATA >.OnTurnStart(T1 data)XSSLG.WorkItem< TDATA, TUPDATEDATA >pure virtual
PhyDamageFactor()XSSLG.CommonTableItem< TDATA, TUPDATEDATA >virtual
PhyImmunityFactor()XSSLG.CommonTableItem< TDATA, TUPDATEDATA >virtual
Schedule(Action func, int interval, int repeat=-1, bool immediate=false, int delay=0)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >protected
ScheduleOnce(Action func, int delay)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >protected
SchedulerXSSLG.CommonTableItem< TDATA, TUPDATEDATA >private
WorkItem< TDATA, TUPDATEDATA >.StartWork()XSSLG.WorkItem< TDATA, TUPDATEDATA >pure virtual
XSSLG::ICommonTable.StartWork()XSSLG.ICommonTable< TUPDATEDATA >
WorkItem< TDATA, TUPDATEDATA >.StopWork()XSSLG.WorkItem< TDATA, TUPDATEDATA >pure virtual
XSSLG::ICommonTable.StopWork()XSSLG.ICommonTable< TUPDATEDATA >
UnSchedule(CustomSchedulerItem scheduler)XSSLG.CommonTableItem< TDATA, TUPDATEDATA >protected
WorkItem(T data)XSSLG.WorkItem< TDATA, TUPDATEDATA >inline