XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.SkillBase Member List

This is the complete list of members for XSSLG.SkillBase, including all inherited members.

AddBuff(string name, UnitBase targetUnit)XSSLG.SkillBaseinline
AddBuff(BuffData data, UnitBase targetUnit)XSSLG.SkillBaseinline
CanRelease(ReleaseData data)XSSLG.SkillBaseinlinevirtual
CommonTableItem(TDATA data)XSSLG.CommonTableItem< SkillData, SkillUpdateData >inline
GetSkillEffectFlag(SkillEffectType type)XSSLG.SkillBaseinlinevirtual
GetSkillEffectProp(SkillEffectType type)XSSLG.SkillBaseinlinevirtual
InvalidByOthersXSSLG.SkillBaseprotected
OnTurnStart(SkillUpdateData data)XSSLG.SkillBaseinline
CommonTableItem< SkillData, SkillUpdateData >.OnTurnStart(TUPDATEDATA data)XSSLG.CommonTableItem< SkillData, SkillUpdateData >inline
PhyDamageFactor()XSSLG.CommonTableItem< SkillData, SkillUpdateData >virtual
PhyImmunityFactor()XSSLG.CommonTableItem< SkillData, SkillUpdateData >virtual
PropArrayXSSLG.SkillBaseprotected
Release(ReleaseData data)XSSLG.SkillBaseinlinevirtual
Schedule(Action func, int interval, int repeat=-1, bool immediate=false, int delay=0)XSSLG.CommonTableItem< SkillData, SkillUpdateData >protected
ScheduleOnce(Action func, int delay)XSSLG.CommonTableItem< SkillData, SkillUpdateData >protected
SchedulerXSSLG.CommonTableItem< SkillData, SkillUpdateData >private
SkillBase(SkillData data, UnitBase unit)XSSLG.SkillBaseinline
SkillTypeXSSLG.SkillBase
StartWork()XSSLG.SkillBaseinline
StatXSSLG.SkillBase
StopWork()XSSLG.SkillBaseinline
TriggerXSSLG.SkillBase
UnitXSSLG.SkillBase
UnSchedule(CustomSchedulerItem scheduler)XSSLG.CommonTableItem< SkillData, SkillUpdateData >protected