XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
|
This is the complete list of members for XSSLG.Unit, including all inherited members.
_flag | XSSLG.UnitBase | protected |
CachedPaths | XSSLG.UnitBase | private |
CanWalkThrough(UnitBase unit) | XSSLG.UnitBase | inline |
Destroy() | XSSLG.UnitBase | inline |
Die() | XSSLG.Unit | inlinepackage |
FindPath(XSTile tile) | XSSLG.UnitBase | inlineprotected |
GetMoveRegion() | XSSLG.UnitBase | inline |
GetStat() | XSSLG.UnitBase | inline |
Group | XSSLG.UnitBase | |
IsActived() | XSSLG.UnitBase | |
IsAttacked() | XSSLG.UnitBase | |
IsDead() | XSSLG.UnitBase | |
IsMoved() | XSSLG.UnitBase | |
IsNull() | XSSLG.Unit | inline |
Node | XSSLG.Unit | |
OnGameEnd() | XSSLG.UnitBase | inlinepackage |
OnGameStart() | XSSLG.UnitBase | inlinevirtual |
OnTurnEnd() | XSSLG.UnitBase | inlinevirtual |
OnTurnStart(SkillUpdateData data=null) | XSSLG.UnitBase | inlinevirtual |
RemoveNode() | XSSLG.Unit | |
Role | XSSLG.UnitBase | |
SetActived() | XSSLG.UnitBase | virtual |
SetAttacked() | XSSLG.UnitBase | |
SetDead() | XSSLG.UnitBase | |
SetMoved() | XSSLG.UnitBase | |
Table | XSSLG.UnitBase | |
Unit(Role role, GroupType group, XSIUnitNode node) | XSSLG.Unit | inline |
UnitBase(Role role, GroupType group) | XSSLG.UnitBase | inline |
WalkTo(XSTile tile) | XSSLG.Unit | inline |
WorldPos | XSSLG.Unit |