XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.XSGridHelperEditMode Member List

This is the complete list of members for XSSLG.XSGridHelperEditMode, including all inherited members.

AddXSTile(XSITileNode tileData)XSSLG.XSGridHelperEditModeinlinevirtual
ClearTiles()XSSLG.XSGridHelperEditModeinlinevirtual
GetTileRoot()XSSLG.XSGridHelperEditModeprotectedvirtual
GetUnitRoot()XSSLG.XSGridHelperEditModeprotectedvirtual
GridXSSLG.XSGridHelperEditModeprivate
IsShowTileCostXSSLG.XSGridHelperEditMode
IsShowTilePosXSSLG.XSGridHelperEditMode
PrevTileSizeXSSLG.XSGridHelperEditModeprotected
RemoveXSTileByWorldPos(Vector3 worldPos)XSSLG.XSGridHelperEditModeinlinevirtual
SetTextShow(bool isShow, string rootName, Action< XSTile, TextMeshPro > afterCreateFn)XSSLG.XSGridHelperEditModeinlineprotectedvirtual
SetTileCostShow(bool isShow)XSSLG.XSGridHelperEditModeinlinevirtual
SetTilePosShow(bool isShow)XSSLG.XSGridHelperEditModeinlinevirtual
SetTileToNearTerrain()XSSLG.XSGridHelperEditModeinlinevirtual
SetTileToNearTerrain(XSTile tile, bool closeUnit)XSSLG.XSGridHelperEditModeinlineprotectedvirtual
Start()XSSLG.XSGridHelperEditModeinlinevirtual
Update()XSSLG.XSGridHelperEditModeinlinevirtual