XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
|
This is the complete list of members for XSSLG.XSGridMgr, including all inherited members.
AddXSTile(XSITileNode tileNode) | XSSLG.XSGridMgr | inlinevirtual |
ClearAllTiles() | XSSLG.XSGridMgr | inlinevirtual |
CreateXSTileDict(XSGridHelper helper) | XSSLG.XSGridMgr | inlineprotectedvirtual |
FindAllPath(XSTile srcTile, int moveRange) | XSSLG.XSGridMgr | virtual |
FindPath(XSTile srcTile, XSTile destTile) | XSSLG.XSGridMgr | virtual |
GetAllTiles() | XSSLG.XSGridMgr | virtual |
GetXSTile(Vector3Int tilePos) | XSSLG.XSGridMgr | inlinevirtual |
GetXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSGridMgr | inlinevirtual |
HasXSTile(Vector3Int tilePos) | XSSLG.XSGridMgr | virtual |
HasXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSGridMgr | virtual |
Init(XSGridHelper helper) | XSSLG.XSGridMgr | inlinevirtual |
NearPosArray | XSSLG.XSGridMgr | protectedstatic |
RemoveXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSGridMgr | inlinevirtual |
TileDict | XSSLG.XSGridMgr | protected |
TileRoot | XSSLG.XSGridMgr | protected |
TileSize | XSSLG.XSGridMgr | protected |
TileToTileCenterWorld(Vector3Int tilePos) | XSSLG.XSGridMgr | inlinevirtual |
TryGetXSTile(Vector3Int tilePos, out XSTile tile) | XSSLG.XSGridMgr | inlinevirtual |
TryGetXSTileByWorldPos(Vector3 worldPos, out XSTile tile) | XSSLG.XSGridMgr | inlinevirtual |
UpdateTileSize(Vector3 tileSize) | XSSLG.XSGridMgr | inlinevirtual |
WorldToTile(Vector3 worldPos) | XSSLG.XSGridMgr | inlinevirtual |
WorldToTileCenterWorld(Vector3 worldPos) | XSSLG.XSGridMgr | inlinevirtual |
XSGridMgr(XSITileRoot tileRoot, Vector3 cellSize) | XSSLG.XSGridMgr | inline |