XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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This is the complete list of members for XSSLG.XSNodeMgr< T >, including all inherited members.
Add(T node) | XSSLG.XSNodeMgr< T > | inlinevirtual |
CreateDict(List< T > nodeList) | XSSLG.XSNodeMgr< T > | inlinevirtual |
Dict | XSSLG.XSNodeMgr< T > | |
ForEach(Action< T > action) | XSSLG.XSNodeMgr< T > | inlinevirtual |
Get(Vector3Int tilePos) | XSSLG.XSNodeMgr< T > | inlinepackagevirtual |
GetByWorldPos(Vector3 worldPos) | XSSLG.XSNodeMgr< T > | inlinepackagevirtual |
Has(Vector3Int tilePos) | XSSLG.XSNodeMgr< T > | virtual |
HasByWorldPos(Vector3 worldPos) | XSSLG.XSNodeMgr< T > | virtual |
Remove(T node) | XSSLG.XSNodeMgr< T > | inlinevirtual |
Remove(Vector3Int tilePos) | XSSLG.XSNodeMgr< T > | inlinevirtual |
RemoveByWorldPos(Vector3 worldPos) | XSSLG.XSNodeMgr< T > | inlinevirtual |
TryGet(Vector3Int tilePos, out T node) | XSSLG.XSNodeMgr< T > | inlinevirtual |
TryGetByWorldPos(Vector3 worldPos, out T node) | XSSLG.XSNodeMgr< T > | inlinevirtual |