XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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This is the complete list of members for XSSLG.XSU, including all inherited members.
ActionChildren(GameObject obj, Action< GameObject > action) | XSSLG.XSU | inlinestatic |
CameraCanFreeMove(bool val) | XSSLG.XSU | static |
CameraMoveTo(Vector3 worldPos) | XSSLG.XSU | static |
CameraSetPosTo(Vector3 worldPos) | XSSLG.XSU | static |
ClearFlag(ref int x, int flag) | XSSLG.XSU | inlinestatic |
CreateTextMesh(Vector2 size, Transform parent) | XSSLG.XSU | inlinestatic |
GetBattleLogic() | XSSLG.XSU | static |
GetBattleNode() | XSSLG.XSU | static |
GetFlag(ref int x, int flag) | XSSLG.XSU | static |
GetGameScene() | XSSLG.XSU | static |
GetGridMain() | XSSLG.XSU | inlinestatic |
GetMainCamera() | XSSLG.XSU | static |
GetMouseHit(Vector2 screenPos, string layerName, Camera camera) | XSSLG.XSU | inlineprotectedstatic |
GetMouseHit(Vector2 screenPos, string layerName) | XSSLG.XSU | protectedstatic |
GetMouseHit(Vector2 screenPos) | XSSLG.XSU | static |
GetMouseTargetTile(Camera camera) | XSSLG.XSU | inlinestatic |
GetMouseTargetTile() | XSSLG.XSU | static |
GetMouseTargetUnit(Camera camera) | XSSLG.XSU | inlinestatic |
GetMouseTargetUnit() | XSSLG.XSU | static |
GridHelper | XSSLG.XSU | static |
gridMain | XSSLG.XSU | protectedstatic |
GridMgr | XSSLG.XSU | static |
IsEditor() | XSSLG.XSU | static |
LoadGameObjAtPath< T >(string[] pathArray, string filter) | XSSLG.XSU | inlinestatic |
RemoveChildren(GameObject obj) | XSSLG.XSU | inlinestatic |
RemoveObj(GameObject obj) | XSSLG.XSU | inlinestatic |
RotationTo(Vector3 src, Vector3 dest) | XSSLG.XSU | inlinestatic |
SetFlag(ref int x, int flag) | XSSLG.XSU | static |
ShowDamageText(string damage, Transform transform) | XSSLG.XSU | inlinestatic |
UIMgr | XSSLG.XSU | static |
WorldPosToScreenPos(Vector3 worldPos, Camera camera=null) | XSSLG.XSU | inlinestatic |