XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.XSU Member List

This is the complete list of members for XSSLG.XSU, including all inherited members.

ActionChildren(GameObject obj, Action< GameObject > action)XSSLG.XSUinlinestatic
CameraCanFreeMove(bool val)XSSLG.XSUstatic
CameraMoveTo(Vector3 worldPos)XSSLG.XSUstatic
CameraSetPosTo(Vector3 worldPos)XSSLG.XSUstatic
ClearFlag(ref int x, int flag)XSSLG.XSUinlinestatic
CreateTextMesh(Vector2 size, Transform parent)XSSLG.XSUinlinestatic
GetBattleLogic()XSSLG.XSUstatic
GetBattleNode()XSSLG.XSUstatic
GetFlag(ref int x, int flag)XSSLG.XSUstatic
GetGameScene()XSSLG.XSUstatic
GetGridMain()XSSLG.XSUinlinestatic
GetMainCamera()XSSLG.XSUstatic
GetMouseHit(Vector2 screenPos, string layerName, Camera camera)XSSLG.XSUinlineprotectedstatic
GetMouseHit(Vector2 screenPos, string layerName)XSSLG.XSUprotectedstatic
GetMouseHit(Vector2 screenPos)XSSLG.XSUstatic
GetMouseTargetTile(Camera camera)XSSLG.XSUinlinestatic
GetMouseTargetTile()XSSLG.XSUstatic
GetMouseTargetUnit(Camera camera)XSSLG.XSUinlinestatic
GetMouseTargetUnit()XSSLG.XSUstatic
GridHelperXSSLG.XSUstatic
gridMainXSSLG.XSUprotectedstatic
GridMgrXSSLG.XSUstatic
IsEditor()XSSLG.XSUstatic
LoadGameObjAtPath< T >(string[] pathArray, string filter)XSSLG.XSUinlinestatic
RemoveChildren(GameObject obj)XSSLG.XSUinlinestatic
RemoveObj(GameObject obj)XSSLG.XSUinlinestatic
RotationTo(Vector3 src, Vector3 dest)XSSLG.XSUinlinestatic
SetFlag(ref int x, int flag)XSSLG.XSUstatic
ShowDamageText(string damage, Transform transform)XSSLG.XSUinlinestatic
UIMgrXSSLG.XSUstatic
WorldPosToScreenPos(Vector3 worldPos, Camera camera=null)XSSLG.XSUinlinestatic