XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.XSUnitMgr Member List

This is the complete list of members for XSSLG.XSUnitMgr, including all inherited members.

ActionUnitXSSLG.XSUnitMgr
Add(T node)XSSLG.XSNodeMgr< Unit >inlinevirtual
ClearActionUnit()XSSLG.XSUnitMgr
CreateDict(List< T > nodeList)XSSLG.XSNodeMgr< Unit >inlinevirtual
CreateUnitList(List< XSIUnitNode > nodeList)XSSLG.XSUnitMgrinlineprotected
DeadUnitListXSSLG.XSUnitMgr
DictXSSLG.XSNodeMgr< Unit >
ForEach(Action< T > action)XSSLG.XSNodeMgr< Unit >inlinevirtual
Get(Vector3Int tilePos)XSSLG.XSNodeMgr< Unit >inlinepackagevirtual
GetByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< Unit >inlinepackagevirtual
GetEnemyUnitList()XSSLG.XSUnitMgr
GetFriendUnitList()XSSLG.XSUnitMgr
GetSelfUnitList()XSSLG.XSUnitMgr
GetTileUnitDict()XSSLG.XSUnitMgrinline
GetUnitByCellPosition(Vector3Int cellPos)XSSLG.XSUnitMgrinline
GetUnitByTile(XSTile tile)XSSLG.XSUnitMgrinlineprivate
GetUnitByWorldPosition(Vector3 worldPos)XSSLG.XSUnitMgrinline
Has(Vector3Int tilePos)XSSLG.XSNodeMgr< Unit >virtual
HasByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< Unit >virtual
PrepareUnitListXSSLG.XSUnitMgr
Remove(T node)XSSLG.XSNodeMgr< Unit >inlinevirtual
Remove(Vector3Int tilePos)XSSLG.XSNodeMgr< Unit >inlinevirtual
RemoveByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< Unit >inlinevirtual
SetActionUnit(XSTile tile, GroupType type)XSSLG.XSUnitMgrinline
SetActionUnit(Unit unit, GroupType type)XSSLG.XSUnitMgrinline
SetUnitDied(Unit unit)XSSLG.XSUnitMgrinlinevirtual
TryGet(Vector3Int tilePos, out T node)XSSLG.XSNodeMgr< Unit >inlinevirtual
TryGetByWorldPos(Vector3 worldPos, out T node)XSSLG.XSNodeMgr< Unit >inlinevirtual
XSUnitMgr()XSSLG.XSUnitMgrinline