XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.XSUnitMgrEditMode Member List

This is the complete list of members for XSSLG.XSUnitMgrEditMode, including all inherited members.

Add(XSIUnitNode node)XSSLG.XSUnitMgrEditModeinline
XSNodeMgr< XSIUnitNode >.Add(T node)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
CreateDict(List< T > nodeList)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
DictXSSLG.XSNodeMgr< XSIUnitNode >
ForEach(Action< T > action)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
Get(Vector3Int tilePos)XSSLG.XSNodeMgr< XSIUnitNode >inlinepackagevirtual
GetByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< XSIUnitNode >inlinepackagevirtual
Has(Vector3Int tilePos)XSSLG.XSNodeMgr< XSIUnitNode >virtual
HasByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< XSIUnitNode >virtual
Remove(T node)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
Remove(Vector3Int tilePos)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
RemoveByWorldPos(Vector3 worldPos)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
TryGet(Vector3Int tilePos, out T node)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
TryGetByWorldPos(Vector3 worldPos, out T node)XSSLG.XSNodeMgr< XSIUnitNode >inlinevirtual
UpdateUnitPos()XSSLG.XSUnitMgrEditModeinlinevirtual
XSUnitMgrEditMode(XSGridHelper helper)XSSLG.XSUnitMgrEditModeinline