XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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This is the complete list of members for XSSLG.XSIGridMgr, including all inherited members.
AddXSTile(XSITileNode tileData) | XSSLG.XSIGridMgr | |
ClearAllTiles() | XSSLG.XSIGridMgr | |
FindAllPath(XSTile srcTile, int moveRange) | XSSLG.XSIGridMgr | |
FindPath(XSTile srcTile, XSTile destTile) | XSSLG.XSIGridMgr | |
GetAllTiles() | XSSLG.XSIGridMgr | |
GetXSTile(Vector3Int tilePos) | XSSLG.XSIGridMgr | |
GetXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSIGridMgr | |
HasXSTile(Vector3Int tilePos) | XSSLG.XSIGridMgr | |
HasXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSIGridMgr | |
Init(XSGridHelper helper) | XSSLG.XSIGridMgr | |
RemoveXSTileByWorldPos(Vector3 worldPos) | XSSLG.XSIGridMgr | |
TileToTileCenterWorld(Vector3Int tilePos) | XSSLG.XSIGridMgr | |
TryGetXSTile(Vector3Int tilePos, out XSTile tile) | XSSLG.XSIGridMgr | |
TryGetXSTileByWorldPos(Vector3 worldPos, out XSTile tile) | XSSLG.XSIGridMgr | |
UpdateTileSize(Vector3 tileSize) | XSSLG.XSIGridMgr | |
WorldToTile(Vector3 worldPos) | XSSLG.XSIGridMgr | |
WorldToTileCenterWorld(Vector3 worldPos) | XSSLG.XSIGridMgr |