XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
XSSLG.XSIGridMgr Member List

This is the complete list of members for XSSLG.XSIGridMgr, including all inherited members.

AddXSTile(XSITileNode tileData)XSSLG.XSIGridMgr
ClearAllTiles()XSSLG.XSIGridMgr
FindAllPath(XSTile srcTile, int moveRange)XSSLG.XSIGridMgr
FindPath(XSTile srcTile, XSTile destTile)XSSLG.XSIGridMgr
GetAllTiles()XSSLG.XSIGridMgr
GetXSTile(Vector3Int tilePos)XSSLG.XSIGridMgr
GetXSTileByWorldPos(Vector3 worldPos)XSSLG.XSIGridMgr
HasXSTile(Vector3Int tilePos)XSSLG.XSIGridMgr
HasXSTileByWorldPos(Vector3 worldPos)XSSLG.XSIGridMgr
Init(XSGridHelper helper)XSSLG.XSIGridMgr
RemoveXSTileByWorldPos(Vector3 worldPos)XSSLG.XSIGridMgr
TileToTileCenterWorld(Vector3Int tilePos)XSSLG.XSIGridMgr
TryGetXSTile(Vector3Int tilePos, out XSTile tile)XSSLG.XSIGridMgr
TryGetXSTileByWorldPos(Vector3 worldPos, out XSTile tile)XSSLG.XSIGridMgr
UpdateTileSize(Vector3 tileSize)XSSLG.XSIGridMgr
WorldToTile(Vector3 worldPos)XSSLG.XSIGridMgr
WorldToTileCenterWorld(Vector3 worldPos)XSSLG.XSIGridMgr