XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | Private Member Functions | List of all members
XSSLG.AIChooseAction Class Reference

单位打开菜单中 More...

Inheritance diagram for XSSLG.AIChooseAction:
XSSLG.PhaseBase XSSLG.IPhaseBase

Public Member Functions

override void OnEnter< T > (T logic)
 状态进入 More...
 
override void Update< T > (T logic)
 预留接口,每帧更新 More...
 
override void OnExit< T > (T logic)
 状态退出 More...
 
- Public Member Functions inherited from XSSLG.PhaseBase
virtual void OnMouseUpLeft< T > (T logic, XSTile mouseTile)
 鼠标点击事件 More...
 
virtual void OnMouseUpRight< T > (T logic, XSTile mouseTile)
 
virtual void OnMouseMove< T > (T logic, XSTile mouseTile)
 鼠标移动事件 More...
 

Private Member Functions

bool CanAttack< T > (T logic)
 

Detailed Description

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Member Function Documentation

◆ CanAttack< T >()

bool XSSLG.AIChooseAction.CanAttack< T > ( logic)
inlineprivate
Type Constraints
T :BattleLogic 

◆ OnEnter< T >()

override void XSSLG.AIChooseAction.OnEnter< T > ( logic)
inlinevirtual

状态进入

Reimplemented from XSSLG.PhaseBase.

◆ OnExit< T >()

override void XSSLG.AIChooseAction.OnExit< T > ( logic)
inlinevirtual

状态退出

Reimplemented from XSSLG.PhaseBase.

◆ Update< T >()

override void XSSLG.AIChooseAction.Update< T > ( logic)
inlinevirtual

预留接口,每帧更新

Reimplemented from XSSLG.PhaseBase.


The documentation for this class was generated from the following file: