animator参数规范定义
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static readonly int | FORWARD_SPEED = Animator.StringToHash("ForwardSpeed") |
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static readonly int | ATTACK = Animator.StringToHash("Attack") |
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static readonly int | APPLY_DAMAGE = Animator.StringToHash("ApplyDamage") |
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static readonly int | DIE = Animator.StringToHash("Die") |
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static readonly int | TIMEOUT_TO_IDLE = Animator.StringToHash("TimeoutToIdle") |
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static readonly int | INPUT_DETECTED = Animator.StringToHash("InputDetected") |
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static readonly int | GROUNDED = Animator.StringToHash("Grounded") |
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static readonly int | LOCOMOTION = Animator.StringToHash("Locomotion") |
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◆ APPLY_DAMAGE
readonly int XSSLG.AnimatorState.APPLY_DAMAGE = Animator.StringToHash("ApplyDamage") |
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◆ ATTACK
readonly int XSSLG.AnimatorState.ATTACK = Animator.StringToHash("Attack") |
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◆ DIE
readonly int XSSLG.AnimatorState.DIE = Animator.StringToHash("Die") |
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◆ FORWARD_SPEED
readonly int XSSLG.AnimatorState.FORWARD_SPEED = Animator.StringToHash("ForwardSpeed") |
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◆ GROUNDED
readonly int XSSLG.AnimatorState.GROUNDED = Animator.StringToHash("Grounded") |
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◆ INPUT_DETECTED
readonly int XSSLG.AnimatorState.INPUT_DETECTED = Animator.StringToHash("InputDetected") |
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◆ LOCOMOTION
readonly int XSSLG.AnimatorState.LOCOMOTION = Animator.StringToHash("Locomotion") |
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◆ TIMEOUT_TO_IDLE
readonly int XSSLG.AnimatorState.TIMEOUT_TO_IDLE = Animator.StringToHash("TimeoutToIdle") |
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The documentation for this class was generated from the following file: