XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Static Public Attributes | List of all members
XSSLG.AnimatorState Class Reference

animator参数规范定义 More...

Static Public Attributes

static readonly int FORWARD_SPEED = Animator.StringToHash("ForwardSpeed")
 
static readonly int ATTACK = Animator.StringToHash("Attack")
 
static readonly int APPLY_DAMAGE = Animator.StringToHash("ApplyDamage")
 
static readonly int DIE = Animator.StringToHash("Die")
 
static readonly int TIMEOUT_TO_IDLE = Animator.StringToHash("TimeoutToIdle")
 
static readonly int INPUT_DETECTED = Animator.StringToHash("InputDetected")
 
static readonly int GROUNDED = Animator.StringToHash("Grounded")
 
static readonly int LOCOMOTION = Animator.StringToHash("Locomotion")
 

Detailed Description

animator参数规范定义

Member Data Documentation

◆ APPLY_DAMAGE

readonly int XSSLG.AnimatorState.APPLY_DAMAGE = Animator.StringToHash("ApplyDamage")
static

◆ ATTACK

readonly int XSSLG.AnimatorState.ATTACK = Animator.StringToHash("Attack")
static

◆ DIE

readonly int XSSLG.AnimatorState.DIE = Animator.StringToHash("Die")
static

◆ FORWARD_SPEED

readonly int XSSLG.AnimatorState.FORWARD_SPEED = Animator.StringToHash("ForwardSpeed")
static

◆ GROUNDED

readonly int XSSLG.AnimatorState.GROUNDED = Animator.StringToHash("Grounded")
static

◆ INPUT_DETECTED

readonly int XSSLG.AnimatorState.INPUT_DETECTED = Animator.StringToHash("InputDetected")
static

◆ LOCOMOTION

readonly int XSSLG.AnimatorState.LOCOMOTION = Animator.StringToHash("Locomotion")
static

◆ TIMEOUT_TO_IDLE

readonly int XSSLG.AnimatorState.TIMEOUT_TO_IDLE = Animator.StringToHash("TimeoutToIdle")
static

The documentation for this class was generated from the following file: