XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Static Public Attributes | List of all members
XSSLG.BattleRes Class Reference

战斗中加载的动态资源 More...

Static Public Attributes

static readonly string GRID_BASE = "editor/prefab/BaseGrid"
 
static readonly string GRID_MOVE = "editor/prefab/MoveGrid"
 
static readonly string GRID_ATTACK_RANGE = "editor/prefab/AtkGrid"
 
static readonly string GRID_ATTACK_EFFECT_RANGE = "editor/prefab/AtkEffectGrid"
 
static readonly string GRID_UNIT_SPAWN_ENEMY = "editor/prefab/EnemySpawn"
 
static readonly string GRID_UNIT_SPAWN_SELF = "editor/prefab/SelfSpawn"
 
static readonly string GRID_UNIT_SPAWN_SELF_ARENA = "editor/prefab/SelfSpawnArena"
 

Detailed Description

战斗中加载的动态资源

Member Data Documentation

◆ GRID_ATTACK_EFFECT_RANGE

readonly string XSSLG.BattleRes.GRID_ATTACK_EFFECT_RANGE = "editor/prefab/AtkEffectGrid"
static

◆ GRID_ATTACK_RANGE

readonly string XSSLG.BattleRes.GRID_ATTACK_RANGE = "editor/prefab/AtkGrid"
static

◆ GRID_BASE

readonly string XSSLG.BattleRes.GRID_BASE = "editor/prefab/BaseGrid"
static

◆ GRID_MOVE

readonly string XSSLG.BattleRes.GRID_MOVE = "editor/prefab/MoveGrid"
static

◆ GRID_UNIT_SPAWN_ENEMY

readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_ENEMY = "editor/prefab/EnemySpawn"
static

◆ GRID_UNIT_SPAWN_SELF

readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_SELF = "editor/prefab/SelfSpawn"
static

◆ GRID_UNIT_SPAWN_SELF_ARENA

readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_SELF_ARENA = "editor/prefab/SelfSpawnArena"
static

The documentation for this class was generated from the following file: