战斗中加载的动态资源
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◆ GRID_ATTACK_EFFECT_RANGE
readonly string XSSLG.BattleRes.GRID_ATTACK_EFFECT_RANGE = "editor/prefab/AtkEffectGrid" |
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◆ GRID_ATTACK_RANGE
readonly string XSSLG.BattleRes.GRID_ATTACK_RANGE = "editor/prefab/AtkGrid" |
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◆ GRID_BASE
readonly string XSSLG.BattleRes.GRID_BASE = "editor/prefab/BaseGrid" |
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◆ GRID_MOVE
readonly string XSSLG.BattleRes.GRID_MOVE = "editor/prefab/MoveGrid" |
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◆ GRID_UNIT_SPAWN_ENEMY
readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_ENEMY = "editor/prefab/EnemySpawn" |
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◆ GRID_UNIT_SPAWN_SELF
readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_SELF = "editor/prefab/SelfSpawn" |
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◆ GRID_UNIT_SPAWN_SELF_ARENA
readonly string XSSLG.BattleRes.GRID_UNIT_SPAWN_SELF_ARENA = "editor/prefab/SelfSpawnArena" |
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The documentation for this class was generated from the following file: