XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Classes | Static Public Member Functions | Static Public Attributes | List of all members
XSSLG.Config Class Reference

角色升级所需经验值 More...

Classes

class  ExecutionOrder
 自定义脚本执行顺序 More...
 

Static Public Member Functions

static void InitUnitGroupMartex ()
 初始化矩阵表格 More...
 

Static Public Attributes

static readonly Dictionary< ClassLvType, int > CLASS_EXP_ARRAY
 经验值 More...
 
static readonly int[] TECHNIQUE_EXP_ARRAY
 technique提升需要的经验值 More...
 
static readonly int[] ROLE_EXP_ARRAY
 
static List< List< bool > > UNIT_GROUP_MARTEX
 一个矩阵表格,表示某个GroupTyped的谁可以攻击谁 More...
 

Detailed Description

角色升级所需经验值

Member Function Documentation

◆ InitUnitGroupMartex()

static void XSSLG.Config.InitUnitGroupMartex ( )
inlinestatic

初始化矩阵表格

Member Data Documentation

◆ CLASS_EXP_ARRAY

readonly Dictionary<ClassLvType, int> XSSLG.Config.CLASS_EXP_ARRAY
static
Initial value:
= new Dictionary<ClassLvType, int> {
{ClassLvType.Unique, 20},
{ClassLvType.Beginner, 50},
{ClassLvType.Intermediate, 100},
{ClassLvType.Advanced, 150},
{ClassLvType.Master, 250},
}
ClassLvType
Definition: XSEnum.cs:4

经验值

精通职业需要的经验值

◆ ROLE_EXP_ARRAY

readonly int [] XSSLG.Config.ROLE_EXP_ARRAY
static

◆ TECHNIQUE_EXP_ARRAY

readonly int [] XSSLG.Config.TECHNIQUE_EXP_ARRAY
static
Initial value:
= {
40,
100,
180,
300,
460,
580,
860,
1220,
1660,
2420,
3500,
0
}

technique提升需要的经验值

◆ UNIT_GROUP_MARTEX

List<List<bool> > XSSLG.Config.UNIT_GROUP_MARTEX
static

一个矩阵表格,表示某个GroupTyped的谁可以攻击谁


The documentation for this class was generated from the following files: