XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Static Public Attributes | List of all members
XSSLG.GameConst Class Reference

游戏中的常量定义 More...

Static Public Attributes

static readonly bool IS_LOG = true
 
static readonly int TECHNIQUE_LEVEL_MAX = 11
 
static readonly string[] TECHNIQUE_TXT_ARRAY = { "E", "E+", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S", "S+" }
 
static readonly string COMPONENT_NAME_BATTLE_INIT = "BattleNode"
 
static readonly string COMPONENT_NAME_MAIN = "main"
 
static readonly string COMPONENT_NAME_GAMESCENE = "GameScene"
 
static readonly string COMPONENT_NAME_BATTLE_DEBUG = "BattleDebug"
 
static readonly string BATTLEBOX_DATASET_PATH = "Assets/BuildSource/BattleboxDataset/"
 
static readonly string LAYER_GROUND = "Ground"
 
static readonly string DATA_FILE_PATH_EDITOR = "Assets/XSGridEditor/Resources/data/"
 
static readonly string DATA_FILE_PATH_RUNTIME = "data/"
 

Detailed Description

游戏中的常量定义

Member Data Documentation

◆ BATTLEBOX_DATASET_PATH

readonly string XSSLG.GameConst.BATTLEBOX_DATASET_PATH = "Assets/BuildSource/BattleboxDataset/"
static

◆ COMPONENT_NAME_BATTLE_DEBUG

readonly string XSSLG.GameConst.COMPONENT_NAME_BATTLE_DEBUG = "BattleDebug"
static

◆ COMPONENT_NAME_BATTLE_INIT

readonly string XSSLG.GameConst.COMPONENT_NAME_BATTLE_INIT = "BattleNode"
static

◆ COMPONENT_NAME_GAMESCENE

readonly string XSSLG.GameConst.COMPONENT_NAME_GAMESCENE = "GameScene"
static

◆ COMPONENT_NAME_MAIN

readonly string XSSLG.GameConst.COMPONENT_NAME_MAIN = "main"
static

◆ DATA_FILE_PATH_EDITOR

readonly string XSSLG.GameConst.DATA_FILE_PATH_EDITOR = "Assets/XSGridEditor/Resources/data/"
static

◆ DATA_FILE_PATH_RUNTIME

readonly string XSSLG.GameConst.DATA_FILE_PATH_RUNTIME = "data/"
static

◆ IS_LOG

readonly bool XSSLG.GameConst.IS_LOG = true
static

◆ LAYER_GROUND

readonly string XSSLG.GameConst.LAYER_GROUND = "Ground"
static

◆ TECHNIQUE_LEVEL_MAX

readonly int XSSLG.GameConst.TECHNIQUE_LEVEL_MAX = 11
static

◆ TECHNIQUE_TXT_ARRAY

readonly string [] XSSLG.GameConst.TECHNIQUE_TXT_ARRAY = { "E", "E+", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S", "S+" }
static

The documentation for this class was generated from the following file: