游戏中的常量定义
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static readonly bool | IS_LOG = true |
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static readonly int | TECHNIQUE_LEVEL_MAX = 11 |
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static readonly string[] | TECHNIQUE_TXT_ARRAY = { "E", "E+", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S", "S+" } |
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static readonly string | COMPONENT_NAME_BATTLE_INIT = "BattleNode" |
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static readonly string | COMPONENT_NAME_MAIN = "main" |
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static readonly string | COMPONENT_NAME_GAMESCENE = "GameScene" |
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static readonly string | COMPONENT_NAME_BATTLE_DEBUG = "BattleDebug" |
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static readonly string | BATTLEBOX_DATASET_PATH = "Assets/BuildSource/BattleboxDataset/" |
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static readonly string | LAYER_GROUND = "Ground" |
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static readonly string | DATA_FILE_PATH_EDITOR = "Assets/XSGridEditor/Resources/data/" |
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static readonly string | DATA_FILE_PATH_RUNTIME = "data/" |
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◆ BATTLEBOX_DATASET_PATH
readonly string XSSLG.GameConst.BATTLEBOX_DATASET_PATH = "Assets/BuildSource/BattleboxDataset/" |
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◆ COMPONENT_NAME_BATTLE_DEBUG
readonly string XSSLG.GameConst.COMPONENT_NAME_BATTLE_DEBUG = "BattleDebug" |
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◆ COMPONENT_NAME_BATTLE_INIT
readonly string XSSLG.GameConst.COMPONENT_NAME_BATTLE_INIT = "BattleNode" |
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◆ COMPONENT_NAME_GAMESCENE
readonly string XSSLG.GameConst.COMPONENT_NAME_GAMESCENE = "GameScene" |
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◆ COMPONENT_NAME_MAIN
readonly string XSSLG.GameConst.COMPONENT_NAME_MAIN = "main" |
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◆ DATA_FILE_PATH_EDITOR
readonly string XSSLG.GameConst.DATA_FILE_PATH_EDITOR = "Assets/XSGridEditor/Resources/data/" |
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◆ DATA_FILE_PATH_RUNTIME
readonly string XSSLG.GameConst.DATA_FILE_PATH_RUNTIME = "data/" |
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◆ IS_LOG
readonly bool XSSLG.GameConst.IS_LOG = true |
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◆ LAYER_GROUND
readonly string XSSLG.GameConst.LAYER_GROUND = "Ground" |
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◆ TECHNIQUE_LEVEL_MAX
readonly int XSSLG.GameConst.TECHNIQUE_LEVEL_MAX = 11 |
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◆ TECHNIQUE_TXT_ARRAY
readonly string [] XSSLG.GameConst.TECHNIQUE_TXT_ARRAY = { "E", "E+", "D", "D+", "C", "C+", "B", "B+", "A", "A+", "S", "S+" } |
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The documentation for this class was generated from the following file: