XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | Public Attributes | List of all members
XSSLG.OnTriggerDataAttack Class Reference
Inheritance diagram for XSSLG.OnTriggerDataAttack:
XSSLG.OnTriggerData XSSLG.OnTriggerDataBase

Public Member Functions

 OnTriggerDataAttack (UnitBase src, List< UnitBase > dst, List< int > srcCauseDamage, int dstCauseDamage=0)
 
- Public Member Functions inherited from XSSLG.OnTriggerData
 OnTriggerData (UnitBase src, List< UnitBase > dst=null)
 
 OnTriggerData (UnitBase src, params UnitBase[] dst)
 多个参数传递 More...
 
- Public Member Functions inherited from XSSLG.OnTriggerDataBase
 OnTriggerDataBase (UnitBase src)
 

Public Attributes

List< int > SrcCauseDamage = new List<int>()
 
int DstCauseDamage = 0
 敌人对 More...
 

Additional Inherited Members

- Properties inherited from XSSLG.OnTriggerData
List< UnitBaseDst = new List<UnitBase>() [get]
 
- Properties inherited from XSSLG.OnTriggerDataBase
UnitBase Src [get]
 
List< SkillBaseChain = new List<SkillBase>() [get]
 释放链,用来无效一些技能 More...
 

Constructor & Destructor Documentation

◆ OnTriggerDataAttack()

XSSLG.OnTriggerDataAttack.OnTriggerDataAttack ( UnitBase  src,
List< UnitBase dst,
List< int >  srcCauseDamage,
int  dstCauseDamage = 0 
)
inline

Member Data Documentation

◆ DstCauseDamage

int XSSLG.OnTriggerDataAttack.DstCauseDamage = 0

敌人对

◆ SrcCauseDamage

List<int> XSSLG.OnTriggerDataAttack.SrcCauseDamage = new List<int>()

The documentation for this class was generated from the following file: