选择攻击的对象
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◆ PhaseChooseAtk()
XSSLG.PhaseChooseAtk.PhaseChooseAtk |
( |
SkillBase |
skill | ) |
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inline |
◆ OnEnter< T >()
override void XSSLG.PhaseChooseAtk.OnEnter< T > |
( |
T |
logic | ) |
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inlinevirtual |
◆ OnExit< T >()
override void XSSLG.PhaseChooseAtk.OnExit< T > |
( |
T |
logic | ) |
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inlinevirtual |
◆ OnMouseMove< T >()
override void XSSLG.PhaseChooseAtk.OnMouseMove< T > |
( |
T |
logic, |
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XSTile |
mouseTile |
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) |
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inlinevirtual |
◆ OnMouseUpLeft< T >()
override void XSSLG.PhaseChooseAtk.OnMouseUpLeft< T > |
( |
T |
logic, |
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XSTile |
mouseTile |
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) |
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inlinevirtual |
◆ OnMouseUpRight< T >()
override void XSSLG.PhaseChooseAtk.OnMouseUpRight< T > |
( |
T |
logic, |
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XSTile |
mouseTile |
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) |
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inlinevirtual |
◆ AttackRegion
List<Vector3Int> XSSLG.PhaseChooseAtk.AttackRegion |
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getsetprivate |
◆ Skill
◆ Tile
XSTile XSSLG.PhaseChooseAtk.Tile |
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getsetprivate |
The documentation for this class was generated from the following file: