XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | Properties | List of all members
XSSLG.PhaseTurnBegin Class Reference

玩家的回合开始,通知当前玩家回合开始,当前玩家做一些回合开始的操作 More...

Inheritance diagram for XSSLG.PhaseTurnBegin:
XSSLG.PhaseBase XSSLG.IPhaseBase

Public Member Functions

override void OnEnter< T > (T logic)
 状态进入 More...
 
override void OnExit< T > (T logic)
 状态退出 More...
 
override void Update< T > (T logic)
 预留接口,每帧更新 More...
 
- Public Member Functions inherited from XSSLG.PhaseBase
virtual void OnMouseUpLeft< T > (T logic, XSTile mouseTile)
 鼠标点击事件 More...
 
virtual void OnMouseUpRight< T > (T logic, XSTile mouseTile)
 
virtual void OnMouseMove< T > (T logic, XSTile mouseTile)
 鼠标移动事件 More...
 

Properties

CustomScheduler Scheduler = new CustomScheduler() [get, set]
 

Detailed Description

玩家的回合开始,通知当前玩家回合开始,当前玩家做一些回合开始的操作

Member Function Documentation

◆ OnEnter< T >()

override void XSSLG.PhaseTurnBegin.OnEnter< T > ( logic)
inlinevirtual

状态进入

Reimplemented from XSSLG.PhaseBase.

◆ OnExit< T >()

override void XSSLG.PhaseTurnBegin.OnExit< T > ( logic)
inlinevirtual

状态退出

Reimplemented from XSSLG.PhaseBase.

◆ Update< T >()

override void XSSLG.PhaseTurnBegin.Update< T > ( logic)
inlinevirtual

预留接口,每帧更新

Reimplemented from XSSLG.PhaseBase.

Property Documentation

◆ Scheduler

CustomScheduler XSSLG.PhaseTurnBegin.Scheduler = new CustomScheduler()
getsetprivate

The documentation for this class was generated from the following file: