XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Attributes | List of all members
XSSLG.RoleData Class Reference
Inheritance diagram for XSSLG.RoleData:
XSSLG.BaseData XSSLG.XSIListViewData

Public Attributes

int Lv
 初始等级 More...
 
string ClassDataKey
 当前初始职业 More...
 
Stat Stat = new Stat()
 
List< string > CrestKeyList = new List<string>()
 
List< string > AbilityKeyList = new List<string>()
 
List< string > ClassDataKeyList = new List<string>()
 拥有的职业 ClassData More...
 
List< string > CombatArtKeyList = new List<string>()
 
List< string > MagicKeyList = new List<string>()
 
List< LearnSkillDataLearnSkillKeyList = new List<LearnSkillData>()
 可以学会的技能 LearnSkillData More...
 
- Public Attributes inherited from XSSLG.BaseData
string Key = ""
 key名字 More...
 
string Desc = ""
 描述 More...
 

Additional Inherited Members

- Protected Attributes inherited from XSSLG.BaseData
string name = ""
 名字 More...
 
Texture2D texture
 
- Properties inherited from XSSLG.BaseData
string Name [get, set]
 
Texture2D Texture [get, set]
 
- Properties inherited from XSSLG.XSIListViewData
string Name [get, set]
 
Texture2D Texture [get, set]
 

Member Data Documentation

◆ AbilityKeyList

List<string> XSSLG.RoleData.AbilityKeyList = new List<string>()

◆ ClassDataKey

string XSSLG.RoleData.ClassDataKey

当前初始职业

◆ ClassDataKeyList

List<string> XSSLG.RoleData.ClassDataKeyList = new List<string>()

拥有的职业 ClassData

◆ CombatArtKeyList

List<string> XSSLG.RoleData.CombatArtKeyList = new List<string>()

◆ CrestKeyList

List<string> XSSLG.RoleData.CrestKeyList = new List<string>()

◆ LearnSkillKeyList

List<LearnSkillData> XSSLG.RoleData.LearnSkillKeyList = new List<LearnSkillData>()

可以学会的技能 LearnSkillData

◆ Lv

int XSSLG.RoleData.Lv

初始等级

◆ MagicKeyList

List<string> XSSLG.RoleData.MagicKeyList = new List<string>()

◆ Stat

Stat XSSLG.RoleData.Stat = new Stat()

The documentation for this class was generated from the following file: