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Stack< GameObject > | ObjStack = new Stack<GameObject>() [get, set] |
| 显示界面时先把栈顶的界面关闭,然后新界面添加到栈顶并显示 鼠标右键关闭界面时先把栈顶的界面关闭并移除,然后新的栈顶界面显示 More...
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bool | IsEmpty [get] |
| 是否有界面 More...
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◆ CloseUI()
GameObject XSSLG.UIMgr.CloseUI |
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inline |
◆ CloseUITo()
void XSSLG.UIMgr.CloseUITo |
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GameObject |
obj | ) |
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inline |
◆ SafePeek()
GameObject XSSLG.UIMgr.SafePeek |
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private |
◆ SafePop()
GameObject XSSLG.UIMgr.SafePop |
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private |
◆ ShowUI()
void XSSLG.UIMgr.ShowUI |
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GameObject |
obj | ) |
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inline |
◆ IsEmpty
◆ ObjStack
Stack<GameObject> XSSLG.UIMgr.ObjStack = new Stack<GameObject>() |
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getsetprivate |
显示界面时先把栈顶的界面关闭,然后新界面添加到栈顶并显示 鼠标右键关闭界面时先把栈顶的界面关闭并移除,然后新的栈顶界面显示
The documentation for this class was generated from the following file:
- Assets/XSGridEditor/Scripts/fe/ui/UIMgr.cs