◆ OnClickAttack()
void XSSLG.UnitMenu.OnClickAttack |
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inline |
◆ OnClickCombatArt()
void XSSLG.UnitMenu.OnClickCombatArt |
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inline |
◆ OnClickIdle()
void XSSLG.UnitMenu.OnClickIdle |
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inline |
◆ OnEnable()
void XSSLG.UnitMenu.OnEnable |
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inlineprivate |
◆ OnMouseUp()
void XSSLG.UnitMenu.OnMouseUp |
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inlineprivate |
◆ Start()
void XSSLG.UnitMenu.Start |
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inlineprivate |
◆ Update()
void XSSLG.UnitMenu.Update |
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inlineprivate |
◆ UpdateAttackBtn()
void XSSLG.UnitMenu.UpdateAttackBtn |
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Unit |
unit | ) |
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inlineprivate |
◆ UpdateCombatBtn()
void XSSLG.UnitMenu.UpdateCombatBtn |
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Unit |
unit | ) |
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inlineprivate |
◆ attackBtn
Button XSSLG.UnitMenu.attackBtn |
◆ combatBtn
Button XSSLG.UnitMenu.combatBtn |
◆ meanOfAttackPanel
The documentation for this class was generated from the following file: