XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Static Public Member Functions | Static Private Member Functions | List of all members
XSSLG.XSAssetPostprocessor Class Reference
Inheritance diagram for XSSLG.XSAssetPostprocessor:

Static Public Member Functions

static void CheckLayer ()
 

Static Private Member Functions

static void CreateAssetWhenReady ()
 
static void OnPostprocessAllAssets (string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
 
static bool HasLayer (string layer)
 
static void AddLayer (string layer)
 

Member Function Documentation

◆ AddLayer()

static void XSSLG.XSAssetPostprocessor.AddLayer ( string  layer)
inlinestaticprivate

◆ CheckLayer()

static void XSSLG.XSAssetPostprocessor.CheckLayer ( )
inlinestatic

◆ CreateAssetWhenReady()

static void XSSLG.XSAssetPostprocessor.CreateAssetWhenReady ( )
inlinestaticprivate

◆ HasLayer()

static bool XSSLG.XSAssetPostprocessor.HasLayer ( string  layer)
staticprivate

◆ OnPostprocessAllAssets()

static void XSSLG.XSAssetPostprocessor.OnPostprocessAllAssets ( string[]  importedAssets,
string[]  deletedAssets,
string[]  movedAssets,
string[]  movedFromAssetPaths 
)
inlinestaticprivate

The documentation for this class was generated from the following file: