战斗的常量定义
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◆ EquipType
weapon type
Enumerator |
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Weapon | |
Armor | |
Accessory | |
◆ MAX_ATTR
readonly int XSSLG.XSDefine.MAX_ATTR = 99 |
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◆ MAX_BUFF_DURATION
readonly int XSSLG.XSDefine.MAX_BUFF_DURATION = int.MaxValue |
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◆ SCENE_BATTLE_BOX_MANAGER_PATH
readonly string XSSLG.XSDefine.SCENE_BATTLE_BOX_MANAGER_PATH = "GridMgrEditor" |
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◆ SCENE_GRID_ATTACK_EFFECT_RANGE
readonly string XSSLG.XSDefine.SCENE_GRID_ATTACK_EFFECT_RANGE = SCENE_GRID_ROOT + "/AttackEffectRange" |
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◆ SCENE_GRID_ATTACK_RANGE
readonly string XSSLG.XSDefine.SCENE_GRID_ATTACK_RANGE = SCENE_GRID_ROOT + "/AttackRange" |
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◆ SCENE_GRID_BASE
◆ SCENE_GRID_MOVE
◆ SCENE_GRID_ROOT
readonly string XSSLG.XSDefine.SCENE_GRID_ROOT = "component/Grid" |
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◆ SCENE_GRID_UNIT_SPAWN_ENEMY
readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_ENEMY = "component/GridUnitSpawnEditor/enemy" |
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◆ SCENE_GRID_UNIT_SPAWN_SELF
readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_SELF = "component/GridUnitSpawnEditor/self" |
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◆ SCENE_GRID_UNIT_SPAWN_SELF_ARENA
readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_SELF_ARENA = "component/GridUnitSpawnEditor/SelfArena" |
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◆ SCENE_UNITROOT_PATH
readonly string XSSLG.XSDefine.SCENE_UNITROOT_PATH = "component/UnitRoot" |
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◆ SKILL_ATTACK_ID
readonly string XSSLG.XSDefine.SKILL_ATTACK_ID = "Attack" |
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The documentation for this class was generated from the following file: