XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Types | Static Public Attributes | List of all members
XSSLG.XSDefine Class Reference

战斗的常量定义 More...

Public Types

enum class  EquipType { Weapon = 0 , Armor = 1 , Accessory = 2 }
 weapon type More...
 

Static Public Attributes

static readonly string SCENE_BATTLE_BOX_MANAGER_PATH = "GridMgrEditor"
 
static readonly string SCENE_UNITROOT_PATH = "component/UnitRoot"
 
static readonly string SCENE_GRID_ROOT = "component/Grid"
 
static readonly string SCENE_GRID_BASE = SCENE_GRID_ROOT + "/base"
 
static readonly string SCENE_GRID_MOVE = SCENE_GRID_ROOT + "/move"
 
static readonly string SCENE_GRID_ATTACK_RANGE = SCENE_GRID_ROOT + "/AttackRange"
 
static readonly string SCENE_GRID_ATTACK_EFFECT_RANGE = SCENE_GRID_ROOT + "/AttackEffectRange"
 
static readonly string SCENE_GRID_UNIT_SPAWN_ENEMY = "component/GridUnitSpawnEditor/enemy"
 
static readonly string SCENE_GRID_UNIT_SPAWN_SELF = "component/GridUnitSpawnEditor/self"
 
static readonly string SCENE_GRID_UNIT_SPAWN_SELF_ARENA = "component/GridUnitSpawnEditor/SelfArena"
 
static readonly int MAX_BUFF_DURATION = int.MaxValue
 
static readonly int MAX_ATTR = 99
 
static readonly string SKILL_ATTACK_ID = "Attack"
 

Detailed Description

战斗的常量定义

Member Enumeration Documentation

◆ EquipType

weapon type

Enumerator
Weapon 
Armor 
Accessory 

Member Data Documentation

◆ MAX_ATTR

readonly int XSSLG.XSDefine.MAX_ATTR = 99
static

◆ MAX_BUFF_DURATION

readonly int XSSLG.XSDefine.MAX_BUFF_DURATION = int.MaxValue
static

◆ SCENE_BATTLE_BOX_MANAGER_PATH

readonly string XSSLG.XSDefine.SCENE_BATTLE_BOX_MANAGER_PATH = "GridMgrEditor"
static

◆ SCENE_GRID_ATTACK_EFFECT_RANGE

readonly string XSSLG.XSDefine.SCENE_GRID_ATTACK_EFFECT_RANGE = SCENE_GRID_ROOT + "/AttackEffectRange"
static

◆ SCENE_GRID_ATTACK_RANGE

readonly string XSSLG.XSDefine.SCENE_GRID_ATTACK_RANGE = SCENE_GRID_ROOT + "/AttackRange"
static

◆ SCENE_GRID_BASE

readonly string XSSLG.XSDefine.SCENE_GRID_BASE = SCENE_GRID_ROOT + "/base"
static

◆ SCENE_GRID_MOVE

readonly string XSSLG.XSDefine.SCENE_GRID_MOVE = SCENE_GRID_ROOT + "/move"
static

◆ SCENE_GRID_ROOT

readonly string XSSLG.XSDefine.SCENE_GRID_ROOT = "component/Grid"
static

◆ SCENE_GRID_UNIT_SPAWN_ENEMY

readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_ENEMY = "component/GridUnitSpawnEditor/enemy"
static

◆ SCENE_GRID_UNIT_SPAWN_SELF

readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_SELF = "component/GridUnitSpawnEditor/self"
static

◆ SCENE_GRID_UNIT_SPAWN_SELF_ARENA

readonly string XSSLG.XSDefine.SCENE_GRID_UNIT_SPAWN_SELF_ARENA = "component/GridUnitSpawnEditor/SelfArena"
static

◆ SCENE_UNITROOT_PATH

readonly string XSSLG.XSDefine.SCENE_UNITROOT_PATH = "component/UnitRoot"
static

◆ SKILL_ATTACK_ID

readonly string XSSLG.XSDefine.SKILL_ATTACK_ID = "Attack"
static

The documentation for this class was generated from the following file: