XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Static Public Attributes | Protected Member Functions | List of all members
XSSLG.XSGridDefine Class Reference

read only var More...

Static Public Attributes

static readonly string GAMEOBJECT_TILE_POS_ROOT = "TilePosRoot"
 
static readonly string GAMEOBJECT_TILE_COST_ROOT = "TileCostRoot"
 
static readonly string SCENE_GRID_MOVE = "GridMoveRoot"
 
static readonly Color[] TILE_COST_COLOR
 color to present different cost More...
 
static readonly string LAYER_TILE = "Tile"
 
static readonly string LAYER_UNIT = "Unit"
 
static readonly string XSENUM_FILE_PATH = "Assets/XSGridEditor/Scripts/base/type/XSEnum.cs"
 

Protected Member Functions

 XSGridDefine ()
 

Detailed Description

read only var

Constructor & Destructor Documentation

◆ XSGridDefine()

XSSLG.XSGridDefine.XSGridDefine ( )
inlineprotected

Member Data Documentation

◆ GAMEOBJECT_TILE_COST_ROOT

readonly string XSSLG.XSGridDefine.GAMEOBJECT_TILE_COST_ROOT = "TileCostRoot"
static

◆ GAMEOBJECT_TILE_POS_ROOT

readonly string XSSLG.XSGridDefine.GAMEOBJECT_TILE_POS_ROOT = "TilePosRoot"
static

◆ LAYER_TILE

readonly string XSSLG.XSGridDefine.LAYER_TILE = "Tile"
static

◆ LAYER_UNIT

readonly string XSSLG.XSGridDefine.LAYER_UNIT = "Unit"
static

◆ SCENE_GRID_MOVE

readonly string XSSLG.XSGridDefine.SCENE_GRID_MOVE = "GridMoveRoot"
static

◆ TILE_COST_COLOR

readonly Color [] XSSLG.XSGridDefine.TILE_COST_COLOR
static
Initial value:
= {
Color.grey,
Color.white,
Color.yellow,
Color.red,
}

color to present different cost

◆ XSENUM_FILE_PATH

readonly string XSSLG.XSGridDefine.XSENUM_FILE_PATH = "Assets/XSGridEditor/Scripts/base/type/XSEnum.cs"
static

The documentation for this class was generated from the following file: