load recource
More...
|
static GameObject | LoadGameObject (string path) |
| Dynamically load prefab from resource path and create GameObject More...
|
|
static void | SaveFileToPath (string str, string savePath) |
|
◆ XSResLoadMgr()
XSSLG.XSResLoadMgr.XSResLoadMgr |
( |
| ) |
|
|
inlineprotected |
◆ LoadGameObject()
static GameObject XSSLG.XSResLoadMgr.LoadGameObject |
( |
string |
path | ) |
|
|
inlinestatic |
Dynamically load prefab from resource path and create GameObject
- Parameters
-
- Returns
- the GameObject created
◆ SaveFileToPath()
static void XSSLG.XSResLoadMgr.SaveFileToPath |
( |
string |
str, |
|
|
string |
savePath |
|
) |
| |
|
inlinestatic |
The documentation for this class was generated from the following file: