Editor Actions for XSUnitNode
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Editor Actions for XSUnitNode
◆ GenerateKey()
virtual void XSSLG.XSUnitNodeEditMode.GenerateKey |
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inlinevirtual |
if unit is added by brush, it need a new key
◆ Start()
virtual void XSSLG.XSUnitNodeEditMode.Start |
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inlinevirtual |
◆ Update()
virtual void XSSLG.XSUnitNodeEditMode.Update |
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inlinevirtual |
◆ PrevPos
Vector3 XSSLG.XSUnitNodeEditMode.PrevPos |
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getsetprotected |
Record the last position in editor mode
The documentation for this class was generated from the following file: