XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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Public Member Functions | |
void | ShowRegion (List< Vector3 > worldPosList) |
show range More... | |
void | ClearRegion () |
clear range More... | |
bool | IsNull () |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSIGridShowRegion, it will not use the override "==" More... | |
void XSSLG.XSIGridShowRegion.ClearRegion | ( | ) |
clear range
Implemented in XSSLG.XSGridShowRegionCpt.
bool XSSLG.XSIGridShowRegion.IsNull | ( | ) |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSIGridShowRegion, it will not use the override "=="
Implemented in XSSLG.XSGridShowRegionCpt.
void XSSLG.XSIGridShowRegion.ShowRegion | ( | List< Vector3 > | worldPosList | ) |
show range
worldPosList | a list of world position to show range |
Implemented in XSSLG.XSGridShowRegionCpt.