XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | List of all members
XSSLG.XSIGridShowRegion Interface Reference
Inheritance diagram for XSSLG.XSIGridShowRegion:
XSSLG.XSGridShowRegionCpt

Public Member Functions

void ShowRegion (List< Vector3 > worldPosList)
 show range More...
 
void ClearRegion ()
 clear range More...
 
bool IsNull ()
 You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSIGridShowRegion, it will not use the override "==" More...
 

Member Function Documentation

◆ ClearRegion()

void XSSLG.XSIGridShowRegion.ClearRegion ( )

clear range

Implemented in XSSLG.XSGridShowRegionCpt.

◆ IsNull()

bool XSSLG.XSIGridShowRegion.IsNull ( )

You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSIGridShowRegion, it will not use the override "=="

Implemented in XSSLG.XSGridShowRegionCpt.

◆ ShowRegion()

void XSSLG.XSIGridShowRegion.ShowRegion ( List< Vector3 worldPosList)

show range

Parameters
worldPosLista list of world position to show range

Implemented in XSSLG.XSGridShowRegionCpt.


The documentation for this interface was generated from the following file: