XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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Public Member Functions | |
XSTile | CreateXSTile (Vector3Int tilePos) |
void | UpdateEditModePrevPos () |
void | AddBoxCollider (Vector3 tileSize) |
void | RemoveNode () |
bool | IsNull () |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileNode, it will not use the override "==" More... | |
Properties | |
int | Cost [get] |
Accessibility | Access [get] |
Vector3 | WorldPos [get, set] |
int | AngleY [get] |
void XSSLG.XSITileNode.AddBoxCollider | ( | Vector3 | tileSize | ) |
Implemented in XSSLG.XSTileNode.
XSTile XSSLG.XSITileNode.CreateXSTile | ( | Vector3Int | tilePos | ) |
Implemented in XSSLG.XSTileNode.
bool XSSLG.XSITileNode.IsNull | ( | ) |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileNode, it will not use the override "=="
Implemented in XSSLG.XSTileNode.
void XSSLG.XSITileNode.RemoveNode | ( | ) |
Implemented in XSSLG.XSTileNode.
void XSSLG.XSITileNode.UpdateEditModePrevPos | ( | ) |
Implemented in XSSLG.XSTileNode.
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