XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
|
Public Attributes | |
int | Type |
类型 More... | |
List< SkillEffectStruct > | EffectList = new List<SkillEffectStruct>() |
常用效果 More... | |
int | MaxCount |
最大层数 More... | |
int | InitCount |
起始层数 More... | |
int | FinishTriggerId |
Buff结束触发器Id More... | |
int | Duration |
持续时间 More... | |
bool | CanStack |
能否叠加 More... | |
int | CanFloor |
效果随层数变动 More... | |
bool | IsDebuff |
是否debuff More... | |
Stat | Stat = new Stat() |
buff存在时的一级属性加成 More... | |
SecondStat | SecondStat = new SecondStat() |
buff存在时的二级属性加成 More... | |
![]() | |
string | Key = "" |
key名字 More... | |
string | Desc = "" |
描述 More... | |
Additional Inherited Members | |
![]() | |
string | name = "" |
名字 More... | |
Texture2D | texture |
![]() | |
string | Name [get, set] |
Texture2D | Texture [get, set] |
![]() | |
string | Name [get, set] |
Texture2D | Texture [get, set] |
int XSSLG.BuffData.CanFloor |
效果随层数变动
bool XSSLG.BuffData.CanStack |
能否叠加
int XSSLG.BuffData.Duration |
持续时间
List<SkillEffectStruct> XSSLG.BuffData.EffectList = new List<SkillEffectStruct>() |
常用效果
int XSSLG.BuffData.FinishTriggerId |
Buff结束触发器Id
int XSSLG.BuffData.InitCount |
起始层数
bool XSSLG.BuffData.IsDebuff |
是否debuff
int XSSLG.BuffData.MaxCount |
最大层数
SecondStat XSSLG.BuffData.SecondStat = new SecondStat() |
buff存在时的二级属性加成
int XSSLG.BuffData.Type |
类型