XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Attributes | List of all members
XSSLG.BuffData Class Reference
Inheritance diagram for XSSLG.BuffData:
XSSLG.BaseData XSSLG.XSIListViewData

Public Attributes

int Type
 类型 More...
 
List< SkillEffectStructEffectList = new List<SkillEffectStruct>()
 常用效果 More...
 
int MaxCount
 最大层数 More...
 
int InitCount
 起始层数 More...
 
int FinishTriggerId
 Buff结束触发器Id More...
 
int Duration
 持续时间 More...
 
bool CanStack
 能否叠加 More...
 
int CanFloor
 效果随层数变动 More...
 
bool IsDebuff
 是否debuff More...
 
Stat Stat = new Stat()
 buff存在时的一级属性加成 More...
 
SecondStat SecondStat = new SecondStat()
 buff存在时的二级属性加成 More...
 
- Public Attributes inherited from XSSLG.BaseData
string Key = ""
 key名字 More...
 
string Desc = ""
 描述 More...
 

Additional Inherited Members

- Protected Attributes inherited from XSSLG.BaseData
string name = ""
 名字 More...
 
Texture2D texture
 
- Properties inherited from XSSLG.BaseData
string Name [get, set]
 
Texture2D Texture [get, set]
 
- Properties inherited from XSSLG.XSIListViewData
string Name [get, set]
 
Texture2D Texture [get, set]
 

Member Data Documentation

◆ CanFloor

int XSSLG.BuffData.CanFloor

效果随层数变动

◆ CanStack

bool XSSLG.BuffData.CanStack

能否叠加

◆ Duration

int XSSLG.BuffData.Duration

持续时间

◆ EffectList

List<SkillEffectStruct> XSSLG.BuffData.EffectList = new List<SkillEffectStruct>()

常用效果

◆ FinishTriggerId

int XSSLG.BuffData.FinishTriggerId

Buff结束触发器Id

◆ InitCount

int XSSLG.BuffData.InitCount

起始层数

◆ IsDebuff

bool XSSLG.BuffData.IsDebuff

是否debuff

◆ MaxCount

int XSSLG.BuffData.MaxCount

最大层数

◆ SecondStat

SecondStat XSSLG.BuffData.SecondStat = new SecondStat()

buff存在时的二级属性加成

◆ Stat

Stat XSSLG.BuffData.Stat = new Stat()

buff存在时的一级属性加成

◆ Type

int XSSLG.BuffData.Type

类型


The documentation for this class was generated from the following file: