XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | Properties | List of all members
XSSLG.SkillTable Class Reference

技能列表 More...

Inheritance diagram for XSSLG.SkillTable:
XSSLG.CommonTable< SkillBase, SkillUpdateData >

Public Member Functions

void Init (List< SkillData > skillList, UnitBase unit)
 初始化技能 More...
 
Stat GetStat ()
 技能增加的属性 More...
 
List< SkillBaseGetCombatSkill ()
 
- Public Member Functions inherited from XSSLG.CommonTable< SkillBase, SkillUpdateData >
virtual void OnTurnStart (TUPDATEDATA data)
 
virtual void StartWork ()
 
virtual void StopWork ()
 
virtual float PhyImmunityFactor ()
 
virtual float PhyDamageFactor ()
 

Properties

SkillNull HeadSkill [get, private set]
 空技能,如果一个buff不是特定技能添加的,那它的skill指向这个变量 More...
 
SkillBase AttackSkill [get, set]
 
- Properties inherited from XSSLG.CommonTable< SkillBase, SkillUpdateData >
List< TITEM > List [get]
 

Detailed Description

技能列表

Member Function Documentation

◆ GetCombatSkill()

List<SkillBase> XSSLG.SkillTable.GetCombatSkill ( )

◆ GetStat()

Stat XSSLG.SkillTable.GetStat ( )
inline

技能增加的属性

◆ Init()

void XSSLG.SkillTable.Init ( List< SkillData skillList,
UnitBase  unit 
)
inline

初始化技能

Parameters
skillList

Property Documentation

◆ AttackSkill

SkillBase XSSLG.SkillTable.AttackSkill
getset

◆ HeadSkill

SkillNull XSSLG.SkillTable.HeadSkill
getprivate set

空技能,如果一个buff不是特定技能添加的,那它的skill指向这个变量


The documentation for this class was generated from the following file: