XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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Public Attributes | |
SkillType | Type = SkillType.Ability |
类型 More... | |
WeaponType | WeaponType |
武器类型 More... | |
SKillDamageType | DamageType |
伤害类型 More... | |
int | WeponCost |
消耗武器耐久度 More... | |
bool | CannotCrit |
不能暴击 More... | |
int | DamageBase |
战技/魔法 基础威力 More... | |
List< StatSingle > | StatSingleList = new List<StatSingle>() |
战技/魔法根据属性增加威力 More... | |
TriggerData | TriggerData |
触发器id More... | |
List< SkillEffectStruct > | EffectList = new List<SkillEffectStruct>() |
常用效果 More... | |
List< string > | BuffKeyList = new List<string>() |
添加buffId数组 More... | |
Stat | Stat = new Stat() |
技能存在时的一级属性加成, 类似被动技能 More... | |
SecondStat | SecondStat = new SecondStat() |
被动技能: 技能存在时的二级属性加成; 主动技能: 战斗时的二级属性加成 More... | |
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string | Key = "" |
key名字 More... | |
string | Desc = "" |
描述 More... | |
Additional Inherited Members | |
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string | name = "" |
名字 More... | |
Texture2D | texture |
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string | Name [get, set] |
Texture2D | Texture [get, set] |
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string | Name [get, set] |
Texture2D | Texture [get, set] |
List<string> XSSLG.SkillData.BuffKeyList = new List<string>() |
添加buffId数组
bool XSSLG.SkillData.CannotCrit |
不能暴击
int XSSLG.SkillData.DamageBase |
战技/魔法 基础威力
SKillDamageType XSSLG.SkillData.DamageType |
伤害类型
List<SkillEffectStruct> XSSLG.SkillData.EffectList = new List<SkillEffectStruct>() |
常用效果
SecondStat XSSLG.SkillData.SecondStat = new SecondStat() |
被动技能: 技能存在时的二级属性加成; 主动技能: 战斗时的二级属性加成
List<StatSingle> XSSLG.SkillData.StatSingleList = new List<StatSingle>() |
战技/魔法根据属性增加威力
TriggerData XSSLG.SkillData.TriggerData |
触发器id
SkillType XSSLG.SkillData.Type = SkillType.Ability |
类型
WeaponType XSSLG.SkillData.WeaponType |
武器类型
int XSSLG.SkillData.WeponCost |
消耗武器耐久度