XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Attributes | List of all members
XSSLG.SkillData Class Reference
Inheritance diagram for XSSLG.SkillData:
XSSLG.BaseData XSSLG.XSIListViewData

Public Attributes

SkillType Type = SkillType.Ability
 类型 More...
 
WeaponType WeaponType
 武器类型 More...
 
SKillDamageType DamageType
 伤害类型 More...
 
int WeponCost
 消耗武器耐久度 More...
 
bool CannotCrit
 不能暴击 More...
 
int DamageBase
 战技/魔法 基础威力 More...
 
List< StatSingleStatSingleList = new List<StatSingle>()
 战技/魔法根据属性增加威力 More...
 
TriggerData TriggerData
 触发器id More...
 
List< SkillEffectStructEffectList = new List<SkillEffectStruct>()
 常用效果 More...
 
List< string > BuffKeyList = new List<string>()
 添加buffId数组 More...
 
Stat Stat = new Stat()
 技能存在时的一级属性加成, 类似被动技能 More...
 
SecondStat SecondStat = new SecondStat()
 被动技能: 技能存在时的二级属性加成; 主动技能: 战斗时的二级属性加成 More...
 
- Public Attributes inherited from XSSLG.BaseData
string Key = ""
 key名字 More...
 
string Desc = ""
 描述 More...
 

Additional Inherited Members

- Protected Attributes inherited from XSSLG.BaseData
string name = ""
 名字 More...
 
Texture2D texture
 
- Properties inherited from XSSLG.BaseData
string Name [get, set]
 
Texture2D Texture [get, set]
 
- Properties inherited from XSSLG.XSIListViewData
string Name [get, set]
 
Texture2D Texture [get, set]
 

Member Data Documentation

◆ BuffKeyList

List<string> XSSLG.SkillData.BuffKeyList = new List<string>()

添加buffId数组

◆ CannotCrit

bool XSSLG.SkillData.CannotCrit

不能暴击

◆ DamageBase

int XSSLG.SkillData.DamageBase

战技/魔法 基础威力

◆ DamageType

SKillDamageType XSSLG.SkillData.DamageType

伤害类型

◆ EffectList

List<SkillEffectStruct> XSSLG.SkillData.EffectList = new List<SkillEffectStruct>()

常用效果

◆ SecondStat

SecondStat XSSLG.SkillData.SecondStat = new SecondStat()

被动技能: 技能存在时的二级属性加成; 主动技能: 战斗时的二级属性加成

◆ Stat

Stat XSSLG.SkillData.Stat = new Stat()

技能存在时的一级属性加成, 类似被动技能

◆ StatSingleList

List<StatSingle> XSSLG.SkillData.StatSingleList = new List<StatSingle>()

战技/魔法根据属性增加威力

◆ TriggerData

TriggerData XSSLG.SkillData.TriggerData

触发器id

◆ Type

SkillType XSSLG.SkillData.Type = SkillType.Ability

类型

◆ WeaponType

WeaponType XSSLG.SkillData.WeaponType

武器类型

◆ WeponCost

int XSSLG.SkillData.WeponCost

消耗武器耐久度


The documentation for this class was generated from the following file: