◆ CreateGUI()
void XSSLG.XSBattleUnitEditorWindow.CreateGUI |
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inline |
◆ RefreshUnitEditerView()
virtual void XSSLG.XSBattleUnitEditorWindow.RefreshUnitEditerView |
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int |
index | ) |
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inlineprotectedvirtual |
◆ SceneOpened()
void XSSLG.XSBattleUnitEditorWindow.SceneOpened |
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UnityEngine.SceneManagement.Scene |
scene, |
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UnityEditor.SceneManagement.OpenSceneMode |
mode |
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) |
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inlineprotected |
◆ ShowExample()
static void XSSLG.XSBattleUnitEditorWindow.ShowExample |
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inlinestatic |
◆ listview
ListView XSSLG.XSBattleUnitEditorWindow.listview |
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private |
◆ root
VisualElement XSSLG.XSBattleUnitEditorWindow.root |
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protected |
◆ SelectUnit
XSUnitNode XSSLG.XSBattleUnitEditorWindow.SelectUnit |
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getprotected set |
◆ UnitEditorView
The documentation for this class was generated from the following file: