XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | Properties | Private Attributes | List of all members
XSSLG.XSBattleUnitEditorWindow Class Reference
Inheritance diagram for XSSLG.XSBattleUnitEditorWindow:

Public Member Functions

void CreateGUI ()
 

Static Public Member Functions

static void ShowExample ()
 

Protected Member Functions

virtual void RefreshUnitEditerView (int index)
 
void SceneOpened (UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
 

Protected Attributes

VisualElement root
 

Properties

XSUnitEditorView UnitEditorView [get, set]
 
XSUnitNode SelectUnit [get, protected set]
 

Private Attributes

ListView listview
 

Member Function Documentation

◆ CreateGUI()

void XSSLG.XSBattleUnitEditorWindow.CreateGUI ( )
inline

◆ RefreshUnitEditerView()

virtual void XSSLG.XSBattleUnitEditorWindow.RefreshUnitEditerView ( int  index)
inlineprotectedvirtual

◆ SceneOpened()

void XSSLG.XSBattleUnitEditorWindow.SceneOpened ( UnityEngine.SceneManagement.Scene  scene,
UnityEditor.SceneManagement.OpenSceneMode  mode 
)
inlineprotected

◆ ShowExample()

static void XSSLG.XSBattleUnitEditorWindow.ShowExample ( )
inlinestatic

Member Data Documentation

◆ listview

ListView XSSLG.XSBattleUnitEditorWindow.listview
private

◆ root

VisualElement XSSLG.XSBattleUnitEditorWindow.root
protected

Property Documentation

◆ SelectUnit

XSUnitNode XSSLG.XSBattleUnitEditorWindow.SelectUnit
getprotected set

◆ UnitEditorView

XSUnitEditorView XSSLG.XSBattleUnitEditorWindow.UnitEditorView
getsetprotected

The documentation for this class was generated from the following file: