◆ XSUnitEditorView()
XSSLG.XSUnitEditorView.XSUnitEditorView |
( |
GroupType |
groupType | ) |
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inline |
◆ BindListItem()
virtual void XSSLG.XSUnitEditorView.BindListItem |
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VisualElement |
node, |
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XSUnitNode |
obj |
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) |
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inlineprotectedvirtual |
◆ CreateSkillListView()
virtual XSListView<SkillData> XSSLG.XSUnitEditorView.CreateSkillListView |
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string |
title, |
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SkillType |
type, |
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Func< List< string >> |
GetWatchListFunc |
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) |
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inlineprotectedvirtual |
◆ InitSkillListView()
virtual void XSSLG.XSUnitEditorView.InitSkillListView |
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| ) |
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inlineprotectedvirtual |
◆ OnChosenItem()
virtual void XSSLG.XSUnitEditorView.OnChosenItem |
( |
IEnumerable< object > |
obj | ) |
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inlineprotectedvirtual |
◆ OnSelectionItem()
virtual void XSSLG.XSUnitEditorView.OnSelectionItem |
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XSUnitNode |
obj | ) |
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inlineprotectedvirtual |
◆ RefreshIcon()
virtual void XSSLG.XSUnitEditorView.RefreshIcon |
( |
Texture2D |
texture | ) |
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inlineprotectedvirtual |
◆ RefreshView()
void XSSLG.XSUnitEditorView.RefreshView |
( |
GroupType |
groupType | ) |
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inline |
◆ ResetValue()
virtual void XSSLG.XSUnitEditorView.ResetValue |
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| ) |
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inlineprotectedvirtual |
◆ listview
ListView XSSLG.XSUnitEditorView.listview |
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protected |
◆ AbilityListView
◆ CombatArtListView
◆ MagicListView
◆ SelectUnit
The documentation for this class was generated from the following file: