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virtual void | RemoveNode () |
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virtual bool | IsNull () |
| You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "==" More...
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◆ IsNull()
virtual bool XSSLG.XSPrefabNode.IsNull |
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You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "=="
Implements XSSLG.XSINode.
◆ RemoveNode()
virtual void XSSLG.XSPrefabNode.RemoveNode |
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◆ WorldPos
Vector3 XSSLG.XSPrefabNode.WorldPos |
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The documentation for this class was generated from the following file: