XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | List of all members
XSSLG.XSITileRoot Interface Reference
Inheritance diagram for XSSLG.XSITileRoot:
XSSLG.XSTileRootCpt

Public Member Functions

Vector3 InverseTransformPoint (Vector3 Pos)
 
Vector3 TransformPoint (Vector3 pos)
 
void ClearAllTiles ()
 
bool IsNull ()
 You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "==" More...
 

Member Function Documentation

◆ ClearAllTiles()

void XSSLG.XSITileRoot.ClearAllTiles ( )

Implemented in XSSLG.XSTileRootCpt.

◆ InverseTransformPoint()

Vector3 XSSLG.XSITileRoot.InverseTransformPoint ( Vector3  Pos)

Implemented in XSSLG.XSTileRootCpt.

◆ IsNull()

bool XSSLG.XSITileRoot.IsNull ( )

You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "=="

Implemented in XSSLG.XSTileRootCpt.

◆ TransformPoint()

Vector3 XSSLG.XSITileRoot.TransformPoint ( Vector3  pos)

Implemented in XSSLG.XSTileRootCpt.


The documentation for this interface was generated from the following file: