XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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Public Member Functions | |
Vector3 | InverseTransformPoint (Vector3 Pos) |
Vector3 | TransformPoint (Vector3 pos) |
void | ClearAllTiles () |
bool | IsNull () |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "==" More... | |
void XSSLG.XSITileRoot.ClearAllTiles | ( | ) |
Implemented in XSSLG.XSTileRootCpt.
Implemented in XSSLG.XSTileRootCpt.
bool XSSLG.XSITileRoot.IsNull | ( | ) |
You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "=="
Implemented in XSSLG.XSTileRootCpt.
Implemented in XSSLG.XSTileRootCpt.