XSGridEditor  1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
Public Member Functions | List of all members
XSSLG.XSTileRootCpt Class Reference
Inheritance diagram for XSSLG.XSTileRootCpt:
XSSLG.XSITileRoot

Public Member Functions

virtual Vector3 InverseTransformPoint (Vector3 Pos)
 
virtual Vector3 TransformPoint (Vector3 pos)
 
virtual void ClearAllTiles ()
 
virtual bool IsNull ()
 You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "==" More...
 

Member Function Documentation

◆ ClearAllTiles()

virtual void XSSLG.XSTileRootCpt.ClearAllTiles ( )
virtual

Implements XSSLG.XSITileRoot.

◆ InverseTransformPoint()

virtual Vector3 XSSLG.XSTileRootCpt.InverseTransformPoint ( Vector3  Pos)
virtual

Implements XSSLG.XSITileRoot.

◆ IsNull()

virtual bool XSSLG.XSTileRootCpt.IsNull ( )
virtual

You cannot use "==" to check gameobject is null, because the gameobject in Unity is override "==", but when the gameobject is converted to the XSITileRoot, it will not use the override "=="

Implements XSSLG.XSITileRoot.

◆ TransformPoint()

virtual Vector3 XSSLG.XSTileRootCpt.TransformPoint ( Vector3  pos)
virtual

Implements XSSLG.XSITileRoot.


The documentation for this class was generated from the following file: