XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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主动技能触发器,触发技能释放 先通过CanRelease判断技能能否施放,然后调用Release施放技能 和被动技的区别就是是否注册BattleEmitter,但是还有其他要注意的: 1. More...
Public Member Functions | |
TriggerBase (TriggerData data, IReleaseEntity releaseEntity) | |
初始化 More... | |
List< Vector3 > | GetAttackRegion (XSIGridMgr gridMgr, XSTile srcTile) |
获取攻击范围的格子 More... | |
List< Vector3 > | GetAttackEffectRegion (XSTile tile, XSTile srcTile) |
获取攻击效果范围的格子 More... | |
override void | StartWork () |
触发器开始工作 More... | |
override void | StopWork () |
结束触发器 More... | |
void | StartTick () |
开始倒计时 More... | |
void | StopTick () |
停止倒计时 More... | |
virtual bool | CanRelease (OnTriggerDataBase data) |
是否能释放 More... | |
virtual bool | Release (OnTriggerDataBase data) |
释放技能 More... | |
override void | OnTurnStart (SkillUpdateData data) |
回合开始响应 More... | |
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WorkItem (T data) | |
构造函数 More... | |
abstract void | OnTurnStart (T1 data) |
Protected Member Functions | |
virtual bool | CanRelease (ReleaseData data) |
是否能释放 More... | |
abstract List< UnitBase > | GetTarget (OnTriggerDataBase data) |
获取处理对象 More... | |
void | CdUpdate (SkillUpdateData data) |
cd更新 More... | |
Properties | |
TriggerType | Type [get] |
IReleaseEntity | ReleaseEntity [get, set] |
对SkillBase的引用 More... | |
CountDown | Cd [get, set] |
倒计时 More... | |
SearchTargetBase | SearchTarget [get] |
索敌 More... | |
List< TriggerConditionBase > | ConditionList [get] |
触发器触发条件 More... | |
Private Member Functions | |
ReleaseData | CreateReleaseData (OnTriggerDataBase data, List< UnitBase > target) |
主动技能触发器,触发技能释放 先通过CanRelease判断技能能否施放,然后调用Release施放技能 和被动技的区别就是是否注册BattleEmitter,但是还有其他要注意的: 1.
拥有这个trigger的技能必须是主动技能 2.triggerType必须是ClickCombat或者ClickMagic 3.因为第2条,所以condition没有用 3.因为第1,2条,参数OnTriggerDataBase只能是OnTriggerDataBase或者OntriggerDataCommon,其他类原则上不能传递, 因为这个trigger和主动技能都不会处理其他OnTriggerDataBase类额外的参数,做好约束才能方便设计
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inline |
初始化
data | 触发器data |
releaseEntity | 触发器触发的对象 |
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inlinevirtual |
是否能释放
data |
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inlineprotectedvirtual |
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inlineprotected |
cd更新
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inlineprivate |
List<Vector3> XSSLG.TriggerBase.GetAttackRegion | ( | XSIGridMgr | gridMgr, |
XSTile | srcTile | ||
) |
获取攻击范围的格子
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protectedpure virtual |
获取处理对象
data | 触发数据 |
Implemented in XSSLG.TriggerPassive, XSSLG.TriggerNull, and XSSLG.TriggerManual.
override void XSSLG.TriggerBase.OnTurnStart | ( | SkillUpdateData | data | ) |
回合开始响应
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inlinevirtual |
释放技能
data | 触发数据 |
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inline |
开始倒计时
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inlinevirtual |
触发器开始工作
Implements XSSLG.WorkItem< TriggerData, SkillUpdateData >.
Reimplemented in XSSLG.TriggerNull.
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inline |
停止倒计时
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inlinevirtual |
结束触发器
Implements XSSLG.WorkItem< TriggerData, SkillUpdateData >.
Reimplemented in XSSLG.TriggerPassive, and XSSLG.TriggerNull.
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getsetprotected |
倒计时
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getprotected |
触发器触发条件
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getsetprotected |
对SkillBase的引用
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getprotected |
索敌
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get |