XSGridEditor
1.0.0
XSGridEditor is a lightweight square grid map system for 2D/3D SRPG games, and comes with a simple and easy-to-use grid editing function. It can be used as a beginning for you to create SRPG games.
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Public Member Functions | |
void | OnEnter< T > (T logic) |
void | OnExit< T > (T logic) |
void | Update< T > (T logic) |
void | OnMouseUpLeft< T > (T logic, XSTile mouseTile) |
void | OnMouseUpRight< T > (T logic, XSTile mouseTile) |
void | OnMouseMove< T > (T logic, XSTile mouseTile) |
void XSSLG.IPhaseBase.OnEnter< T > | ( | T | logic | ) |
Implemented in XSSLG.PhaseUnitMenu, XSSLG.PhaseTurnEnd, XSSLG.PhaseTurnBegin, XSSLG.PhaseUnitMove, XSSLG.PhaseUnitAtkBase, XSSLG.PhaseGameStart, XSSLG.PhaseGameEnd, XSSLG.PhaseChooseUnit, XSSLG.PhaseChooseMoveBase, XSSLG.PhaseChooseAtk, XSSLG.PhaseBase, XSSLG.AIUnitMove, XSSLG.AITurnEnd, XSSLG.AITurnBegin, XSSLG.AIChooseUnit, and XSSLG.AIChooseAction.
T | : | BattleLogic |
void XSSLG.IPhaseBase.OnExit< T > | ( | T | logic | ) |
Implemented in XSSLG.PhaseUnitMenu, XSSLG.PhaseTurnBegin, XSSLG.PhaseUnitMove, XSSLG.PhaseUnitAtkBase, XSSLG.PhaseChooseMoveBase, XSSLG.PhaseChooseAtk, XSSLG.PhaseBase, XSSLG.AIUnitAtk, XSSLG.AITurnEnd, and XSSLG.AIChooseAction.
T | : | BattleLogic |
void XSSLG.IPhaseBase.OnMouseMove< T > | ( | T | logic, |
XSTile | mouseTile | ||
) |
Implemented in XSSLG.PhaseChooseUnit, XSSLG.PhaseChooseMove, XSSLG.PhaseChooseAtk, and XSSLG.PhaseBase.
T | : | BattleLogic |
void XSSLG.IPhaseBase.OnMouseUpLeft< T > | ( | T | logic, |
XSTile | mouseTile | ||
) |
Implemented in XSSLG.PhaseChooseUnit, XSSLG.PhaseChooseMove, XSSLG.PhaseChooseAtk, and XSSLG.PhaseBase.
T | : | BattleLogic |
void XSSLG.IPhaseBase.OnMouseUpRight< T > | ( | T | logic, |
XSTile | mouseTile | ||
) |
Implemented in XSSLG.PhaseUnitMenu, XSSLG.PhaseChooseUnit, XSSLG.PhaseChooseMove, XSSLG.PhaseChooseAtk, and XSSLG.PhaseBase.
T | : | BattleLogic |
void XSSLG.IPhaseBase.Update< T > | ( | T | logic | ) |
Implemented in XSSLG.PhaseTurnBegin, XSSLG.PhaseUnitMove, XSSLG.PhaseUnitAtkBase, XSSLG.PhaseBase, XSSLG.AIUnitMove, XSSLG.AITurnBegin, and XSSLG.AIChooseAction.
T | : | BattleLogic |